…to capture the audience.
“He wanted his animation to be believable, he wanted it to transcend what we typically think of as animation,” said Chris Pallant, professor of animation and screen studies at Canterbury Christ Church University in the United Kingdom.
Disney Studios opened in Hollywood in 1923 – geographically and conceptually distant from the animation powerhouses in New York. Disney envisioned a future in which animated features would garner the same respect as the live-action films being shot down the street.
He obsessed over quality and poured money into producing cartoons that would resonate with his audience. He wrote that observing the real world was key and animation must have, “a foundation of fact, in order that it may more richly possess sincerity.”
The studio formalized 12 principles of animation which transformed static sketches into lively characters on a screen. Veteran animators taught the principles to each of the new artists who joined the studio to ensure consistency.
Walt Disney entered the animation scene as a young businessman, well positioned to capitalize on existing techniques and embrace new tools. He and his studio harnessed sound, color and 3D camera technology with an organized and scalable approach, which was not necessarily cost-effective but produced high-quality animations.
Seemingly each time Disney’s projects were financially successful, he would use the money to double his aspirations for the next film. “In a way,” Pallant said, “Disney survives his own ambition.”
Disney Studios managed to lead the Western animation industry for decades through its innovations and dedication to captivating stories. But its reign would not last as a new technology arrived and Disney was late to greet it.
By the turn of the century, Pixar’s progress in computer-generated animations had eclipsed Disney’s traditional hand-drawn style, namely with the first totally computer-generated animation “Toy Story”. But Disney didn’t need to innovate its way out of its problems this time. It could rely on a new tool: money. Merchandise, theme parks and cable TV had filled the company’s pockets for decades. Disney bought Pixar in 2006 for $7.4 billion, and with it, Pixar’s ability to enchant audiences with pixels.
As a hand-drawn studio, Disney’s eventual recognition of computer animation is an important moment, said Pallant who is also the president for the Society for Animation Studies. “I think that is an echo back to an earlier life,” Pallant said. “They were not afraid to move with the times. That shows you the willingness to reinvent themselves as a 75- or 80-year-old company.”
Bar chart showing Disney’s quarterly operating losses of its streaming business from the first quarter of 2020 to the third quarter of 2023.
Now at the 100-year mark, streaming poses yet another challenge. Disney’s early gambles in new technology produced quality films that distinguished the studio from its competitors. Later, embracing computers preserved the studio as a major player in animation. Now, stockholders are closely watching what Disney will do as it moves into its next century.
Demystifying Disney: A history of Disney Feature Animation; The Illusion of Life: Disney Animation; Wild Minds: The artists and rivalries that inspired the Golden Age of animation; Out of the Inkwell: Max Fleischer and the animation revolution
Julia Wolfe, Lisa Shumaker